Goooood morning, campers! I hope you got plenty of sleep last night, because Sensei Saru has a full day of training in store for you! So study your lessons well, and be quicker and craftier than your fellow campers, as Sensei only invites the best to be his personal apprentices. Will it be YOU?!

Ninja Camp pits animal martial artist clans against one another in a training exercise where the best clan will become the personal ninja apprentices of Sensei Saru. Each player starts with two cards, each representing a ninja skill, with the rest of the deck making up the game board. By using the cards in their hand, players navigate the board, adding new skills to their hand as they do—and leaving fewer movement options for their fellow campers. Each player also has a unique ninja ability that he can use once per game to try to turn the game in his favor. A game that sets up and plays in thirty minutes or less, Ninja Camp is sure to provide hours of fun for families and future ninjas!

The Badges & Activities mini-expansion for Ninja Camp introduces two new types of cards. At the beginning of each game, you can choose to play with a Badge card, an Activity card, or both. To play with either card type, you simply draw one and place it faceup so that everyone can see it. It is not a part of the grid that you will move your ninjas around on. The twelve Activities cards add a some complexity to the game by introducing a new rule for that game. Many of these will allow you to use the skill cards in new ways. Badge cards reward players for collecting the most of the associated card. For example, if the Leap Badge card is revealed at the beginning of the game, the player with the most Leap skill cards at the end of the game will receive two points. With most games of Ninja Camp being decided by just a few points, these two points can make all the difference!

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